Hi, the game is not finished yet, and it's still far from completion. Unfortunately, I don't have the time to continue developing the game. The story script has already been written, but there is still a lot of work to be done in its development.
Being able to save, but not load is really annoying.
If you keep interacting with the bookshelf in your earth bedroom you can get practically infinite training books. You can only use it once, but if books can be sold, that's extra money for free.
If you leave the glade, before interacting with the Elf girl, you should get the text talking about her and the path to the city, it doesn't make any sense. Having the quest marker over the glade so you go back and find her is good.
The ingredients should be listed as key items until they're handed over, so you know you have them. This should go for all such quests and quest items. People like to know and track what they're holding. Especially if the game is going to be in anyway long, and have lots of quests. Saving, coming back later, and not knowing what items you have already gathered for a quest would be annoying and a time waste
Once you enter the Inn, you're told to use your phone to raise your luck stat before talking to the inn keeper, the game hasn't mentioned the player character still having a phone from their world, or how to use it. I checked every menu, and there's no phone. There's no phone in the game world either.
There's no story reason for why the player character want to be an adventurer, you go into the shop or restaurant, not sure what it is, and you ask and are told where to find quests. There's no reason for us to do the quest other than it's the only other thing to do in the game.
There's no quest log, so there's no way to know what quests you have, what you have to do for them, or what the reward is going to be.
The quest marker is still indicated where the elf is hiding, when you return to the glade to get to the mine
Not being able to health or mana potions makes clearing out the mine next to impossible. Sleeping in the Inn is only good for the one repeating sex scene, as sleeping isn't restoring the partys health and mana. I'm begining think we're supposed to fail thie first mission. The sleeping did restore the stat, but certainly not fully, and the change didn't get show in the status menu, but was shown, and later updated the game menu after starting a fight with goblins again. Found and killed the Blue Oger, but the slave died, if she doesn't come back after resting... Regardless, game feels vert grindy.
Returned to town dragging the corpse of my dead slave doll behind me, can't turn in the quest to finish it and can't find anything else to do, so I'm assuming I've done everything in this release. Edited to add: Sleeping in the Inn, doesn't bring dead characters back to life, which you know kinda makes sense. But it still leaves you with a dead companion and no way to bring her back. Oh also while I think of it, you say creampies and pregnancy are going to be in the game, and that's great, but I'm wondering if the pregnancy part is forced and tied to the story. As it stands the sex scenes have no player interaction and cumming inside is automatic. Not that I don't want to get every woman in the game pregnant, it's just nice to have the option not to, and the to chose to do it
I'm hoping going forward the option to change the class of the player character will be added. I prefer to play a magic using when playing fantasy RPGs, adult or otherwise.
The English translation could do with some work. Not terrible, you can easily understand what's being said, just small spelling and grammar mistakes here and there. No big complaints on this, especially isn't your first language and might not even be your second. Everything else is a much bigger annoyance and priority for fixing etc
Thank you for the feedback, yes, I still have a lot of things to improve and since I'm doing it alone it's quite difficult, the fact that you wrote so many suggestion helps my work a lot. That's why I wanted to give early access to the game.
I would like to make a lot of changes, among them is primarily a more manageable UI, but developing them takes quite a lot of time considering that I only do it in my spare time. Regardless, I hope to be able to release the improved versions asap. Also, I plan to add a "walkthought" that will let you know if you missed any extra scenes. btw the phone is in the housing estate(modern world) by the garbage.
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hi sorry but i don't get it, is the game finished??
Hi, the game is not finished yet, and it's still far from completion. Unfortunately, I don't have the time to continue developing the game. The story script has already been written, but there is still a lot of work to be done in its development.
i see, hope you find the time eventually cuz it look nice, thanks for replying
i hope this game gonna have android ver in next update
Being able to save, but not load is really annoying.
If you keep interacting with the bookshelf in your earth bedroom you can get practically infinite training books. You can only use it once, but if books can be sold, that's extra money for free.
If you leave the glade, before interacting with the Elf girl, you should get the text talking about her and the path to the city, it doesn't make any sense. Having the quest marker over the glade so you go back and find her is good.
The ingredients should be listed as key items until they're handed over, so you know you have them. This should go for all such quests and quest items. People like to know and track what they're holding. Especially if the game is going to be in anyway long, and have lots of quests. Saving, coming back later, and not knowing
what items you have already gathered for a quest would be annoying and a time waste
Once you enter the Inn, you're told to use your phone to raise your luck stat before talking to the inn keeper, the game hasn't mentioned the player character still having a phone from their world, or how to use it. I checked every menu, and there's no phone. There's no phone in the game world either.
There's no story reason for why the player character want to be an adventurer, you go into the shop or restaurant, not sure what it is, and you ask and are told where to find quests. There's no reason for us to do the quest other than it's the only other thing to do in the game.
There's no quest log, so there's no way to know what quests you have, what you have to do for them, or what the reward is going to be.
The quest marker is still indicated where the elf is hiding, when you return to the glade to get to the mine
Not being able to health or mana potions makes clearing out the mine next to impossible. Sleeping in the Inn is only good for the one repeating sex scene, as sleeping isn't restoring the partys health and mana. I'm begining think we're supposed to fail thie first mission. The sleeping did restore the stat, but certainly not fully, and the change didn't get show in the status menu, but was shown, and later updated the game menu after starting a fight with goblins again. Found and killed the Blue Oger, but the slave died, if she doesn't come back after resting... Regardless, game feels vert grindy.
Returned to town dragging the corpse of my dead slave doll behind me, can't turn in the quest to finish it and can't find anything else to do, so I'm assuming I've done everything in this release. Edited to add: Sleeping in the Inn, doesn't bring dead characters back to life, which you know kinda makes sense. But it still leaves you with a dead companion and no way to bring her back. Oh also while I think of it, you say creampies and pregnancy are going to be in the game, and that's great, but I'm wondering if the pregnancy part is forced and tied to the story. As it stands the sex scenes have no player interaction and cumming inside is automatic. Not that I don't want to get every woman in the game pregnant, it's just nice to have the option not to, and the to chose to do it
I'm hoping going forward the option to change the class of the player character will be added. I prefer to play a magic using when playing fantasy RPGs, adult or otherwise.
The English translation could do with some work. Not terrible, you can easily understand what's being said, just small spelling and grammar mistakes here and there. No big complaints on this, especially isn't your first language and might not even be your second. Everything else is a much bigger annoyance and priority for fixing etc
Thank you for the feedback, yes, I still have a lot of things to improve and since I'm doing it alone it's quite difficult, the fact that you wrote so many suggestion helps my work a lot. That's why I wanted to give early access to the game.
I would like to make a lot of changes, among them is primarily a more manageable UI, but developing them takes quite a lot of time considering that I only do it in my spare time. Regardless, I hope to be able to release the improved versions asap. Also, I plan to add a "walkthought" that will let you know if you missed any extra scenes. btw the phone is in the housing estate(modern world) by the garbage.
I bet the dude with the black hair next to the blonde is the dev self insert...